# Tumble Dryer (Pixel Modern Apartments)

Front loading tumble dryer in pixel art with a hinged door, matched to the washing machine so the pair stacks or sits side by side.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-tumble-dryer-215051e2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29855/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-tumble-dryer-215051e2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Animated
- **Geometry:** 192 triangles, 576 vertices, 5 meshes, 3 materials, 1 textures
- **Size (m):** 0.6 × 0.85 × 0.667
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Front loading tumble dryer in pixel art with a hinged door, matched to the washing machine so the pair stacks or sits side by side. Body 0.6 by 0.6 m and 0.85 m high. The drum is modelled but left static, because a dryer at rest is what a room scene wants. Dimensions 0.60 x 0.85 x 0.67 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: door at [-0.220, 0.210, 0.315]. Rigid node-transform clips: open and close. No skinning. The body, frame, controls and drum are static; only the door moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Functional variant of washing-machine.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29855/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TumbleDryerPixelModernApartments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29855/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29855/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29855/v1/model.glb" alt="Tumble Dryer (Pixel Modern Apartments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29855/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29855/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-tumble-dryer-215051e2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.