# Resident Sitting (Pixel Modern Apartments)

Seated resident in pixel art with the legs out and the arms resting, sized for a 0.45 m sofa seat.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-resident-sitting-5069e642
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29877/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-resident-sitting-5069e642
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 204 triangles, 612 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.56 × 1.329 × 0.7
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Seated resident in pixel art with the legs out and the arms resting, sized for a 0.45 m sofa seat. Built from the shared resident body of chunky blocks, about 1.8 m tall standing. Faces +Z. Dimensions 0.56 x 1.33 x 0.70 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Static posed figure, no rig or skeleton: the pose is baked into the geometry. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Functional variant of resident-standing-with-phone.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29877/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ResidentSittingPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29877/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29877/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29877/v1/model.glb" alt="Resident Sitting (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29877/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29877/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-resident-sitting-5069e642 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.