# Pendant Lamp (Pixel Modern Apartments)

Cone shaded pendant lamp in pixel art on a long flex, for hanging over a table or a bedside.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-pendant-lamp-6f930cc6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29845/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-pendant-lamp-6f930cc6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 128 triangles, 384 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.48 × 0.96 × 0.48
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Cone shaded pendant lamp in pixel art on a long flex, for hanging over a table or a bedside. Shade 0.48 m across, 0.96 m from the ceiling rose to the rim. Hang the rose at ceiling level. Dimensions 0.48 x 0.96 x 0.48 m (X x Y x Z). Origin at the centre of the shade rim, which is the lowest point of the lamp. Metres, +Y up, +Z front. Static geometry; nothing on it moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29845/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PendantLampPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29845/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29845/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29845/v1/model.glb" alt="Pendant Lamp (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29845/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29845/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-pendant-lamp-6f930cc6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.