# Kitchen Island With Stools (Pixel Modern Apartments)

Kitchen island in pixel art with two cupboard doors on named hinges, an overhanging oak top and a pair of stools at the breakfast side.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-kitchen-island-with-stools-074ffecd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29811/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-kitchen-island-with-stools-074ffecd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Animated
- **Geometry:** 276 triangles, 828 vertices, 8 meshes, 4 materials, 1 textures
- **Size (m):** 1.9 × 0.9 × 1.502
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Kitchen island in pixel art with two cupboard doors on named hinges, an overhanging oak top and a pair of stools at the breakfast side. Island 1.8 by 0.9 m at 0.9 m, top overhanging 0.2 m on the -Z side over two stools with 0.68 m seats. Dimensions 1.90 x 0.90 x 1.50 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: door-left at [-0.870, 0.120, 0.470]; door-right at [0.870, 0.120, 0.470]. Rigid node-transform clips: open and close. No skinning. The island, top and stools are static; only the two cupboard doors move. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29811/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function KitchenIslandWithStoolsPixelModernApartments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29811/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29811/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29811/v1/model.glb" alt="Kitchen Island With Stools (Pixel Modern Apartments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29811/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29811/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-kitchen-island-with-stools-074ffecd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.