# Floor Tile Carpet (Pixel Modern Apartments)

Two metre carpeted floor tile for a pixel art bedroom, a soft sage pile inset on a board backing.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-floor-tile-carpet-34fa9464
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29799/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-floor-tile-carpet-34fa9464
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 24 triangles, 72 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2 × 0.08 × 2
- **Animations:** none
- **File size:** 0.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Two metre carpeted floor tile for a pixel art bedroom, a soft sage pile inset on a board backing. Pile inset 20 mm from the tile edge so the backing shows as a shadow line. 0.08 m overall. Dimensions 2.00 x 0.08 x 2.00 m (X x Y x Z). Origin at the tile centre at floor level. Metres, +Y up, +Z front. Modular piece on the 2 m room grid; connector ports are listed in the metadata. The shell itself is static; nothing moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Functional variant of floor-tile-wood.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29799/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FloorTileCarpetPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29799/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29799/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29799/v1/model.glb" alt="Floor Tile Carpet (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29799/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29799/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-floor-tile-carpet-34fa9464 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.