# Floor Lamp (Pixel Modern Apartments)

Standing floor lamp in pixel art, a charcoal stem on a round base under a tapered mustard shade.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-floor-lamp-44709035
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29826/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-floor-lamp-44709035
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior
- **Geometry:** 128 triangles, 384 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.42 × 1.76 × 0.42
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Standing floor lamp in pixel art, a charcoal stem on a round base under a tapered mustard shade. Overall 1.76 m high with a 0.42 m base and a shade 0.42 m across. The lit underside of the shade is an emissive panel. Dimensions 0.42 x 1.76 x 0.42 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Static geometry; the shade does not tilt and the lamp does not switch. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29826/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FloorLampPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29826/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29826/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29826/v1/model.glb" alt="Floor Lamp (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29826/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29826/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-floor-lamp-44709035 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.