# Dishwasher (Pixel Modern Apartments)

Integrated dishwasher in pixel art with a door that falls forward on a named node and a lit control strip.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-dishwasher-1054b262
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29808/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-dishwasher-1054b262
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Animated
- **Geometry:** 120 triangles, 360 vertices, 6 meshes, 4 materials, 1 textures
- **Size (m):** 0.62 × 0.94 × 0.67
- **Animations:** open, close
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Integrated dishwasher in pixel art with a door that falls forward on a named node and a lit control strip. Sized for a 1 m fitted run: 0.9 m to the worktop, 0.6 m deep, on a set back plinth. The door is hinged along its bottom edge, which is why its node is called hatch rather than door: every other door in this pack is side hung. Dimensions 0.62 x 0.94 x 0.67 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: hatch at [0.000, 0.140, 0.310]. Rigid node-transform clips: open and close. No skinning. The carcass, plinth and worktop are static; only the door moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29808/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DishwasherPixelModernApartments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29808/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29808/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29808/v1/model.glb" alt="Dishwasher (Pixel Modern Apartments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29808/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29808/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-dishwasher-1054b262 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.