# Curtains Bay (Pixel Modern Apartments)

Pair of full length curtains on a pole for a 2 m pixel art window bay, folds modelled as alternating blocks.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-curtains-bay-df7a6058
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29831/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-curtains-bay-df7a6058
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Pixel / Retro, Interior, Kit / Set
- **Geometry:** 152 triangles, 456 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2.18 × 2.21 × 0.14
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Pair of full length curtains on a pole for a 2 m pixel art window bay, folds modelled as alternating blocks. Pole 2.12 m across at 2.18 m with eight fold blocks hanging from it to the hem. Sized for the 2 m wall bays. Dimensions 2.18 x 2.21 x 0.14 m (X x Y x Z). Origin at the centre of the hem line; set it 0.13 m above the floor inside a window bay. Metres, +Y up, +Z front. Static geometry; the curtains do not draw. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29831/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CurtainsBayPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29831/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29831/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29831/v1/model.glb" alt="Curtains Bay (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29831/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29831/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-curtains-bay-df7a6058 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.