# Bathroom Wall Bay (Pixel Modern Apartments)

Fully tiled wall bay for a pixel art bathroom, tiled from the floor to 2 m on its inner face.

- **URL:** https://3dassets.dev/assets/pixel-modern-apartments-bathroom-wall-bay-615e012a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29800/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pixel-modern-apartments-bathroom-wall-bay-615e012a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Pixel / Retro, Kit / Set, Modular
- **Geometry:** 792 triangles, 2,376 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2 × 2.8 × 0.16
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Fully tiled wall bay for a pixel art bathroom, tiled from the floor to 2 m on its inner face. Eight by eight 0.25 m tiles standing 15 mm proud of the +Z face, with skirting kept to the untiled side only. Dimensions 2.00 x 2.80 x 0.16 m (X x Y x Z). Origin at the bay centre on the wall centreline at floor level, so the piece drops straight onto the 2 m room grid. Metres, +Y up, +Z front. Modular piece on the 2 m room grid; connector ports are listed in the metadata. The shell itself is static; nothing moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Functional variant of wall-bay-plain.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29800/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BathroomWallBayPixelModernApartments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29800/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29800/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29800/v1/model.glb" alt="Bathroom Wall Bay (Pixel Modern Apartments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29800/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29800/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pixel-modern-apartments-bathroom-wall-bay-615e012a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.