# Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

- **URL:** https://3dassets.dev/assets/pirate-port-and-tall-ships-stone-quay-section-338070a0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30134/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pirate-port-and-tall-ships-stone-quay-section-338070a0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Modular, Exterior
- **Geometry:** 1,512 triangles, 3,400 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 4.12 × 1.2 × 4.484
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face. Dimensions 4.12 by 1.20 by 4.48 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Connectors: north (dock-400) at (0.00, 1.20, 2.00) facing (0, 0, 1); south (dock-400) at (0.00, 1.20, -2.00) facing (0, 0, -1); east (dock-400) at (2.00, 1.20, 0.00) facing (1, 0, 0); west (dock-400) at (-2.00, 1.20, 0.00) facing (-1, 0, 0). Modular: pivot on the module centre at y=0, deck at 1.2 m, ports on all four edges on the 4 m grid. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30134/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneQuaySectionPiratePortAndTallShips(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30134/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30134/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30134/v1/model.glb" alt="Stone Quay Section (Pirate Port and Tall Ships)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30134/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30134/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pirate-port-and-tall-ships-stone-quay-section-338070a0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.