# Treasure chest, open (Pickups and Collectibles)

The same chest with its lid already thrown back 100 degrees and sixteen coins and two crystals spilled in the body. The looted state, with a `close` clip back to shut.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-treasure-chest-open-30fc89d6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/19950/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-treasure-chest-open-30fc89d6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Animated, Kit / Set
- **Geometry:** 2,504 triangles, 7,512 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.88 × 0.982 × 0.912
- **Animations:** close, open
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Identical body and lid geometry to the closed chest, with the lid authored at its open angle so a level can place an already-looted chest with nothing running. Sixteen loose coins and two crystals lie in the well. The `close` clip swings the lid the 100 degrees back to shut, which is exactly the reverse of the closed chest opening. Bounding size 0.88 by 0.98 by 0.91 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because the chest still sits on the floor with its lid thrown back. Clips: `close` (1.4 s), `open` (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19950/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TreasureChestOpenPickupsAndCollectibles(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19950/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/19950/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/19950/v1/model.glb" alt="Treasure chest, open (Pickups and Collectibles)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19950/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/19950/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-treasure-chest-open-30fc89d6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.