# Half heart pickup (Pickups and Collectibles)

Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-heart-pickup-half-47977ec4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/19878/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-heart-pickup-half-47977ec4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** 3D Icons & UI
- **Tags:** Fantasy, Stylized, Animated, Kit / Set
- **Geometry:** 792 triangles, 2,376 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.219 × 0.34 × 0.17
- **Animations:** bob, spin
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Built from the right half of the same heart curve, closed by a six-step tear rather than a straight cut, and puffed through the same depth profile so it matches the whole heart exactly where the two would meet. The loft caps the tear itself, so the break is a closed solid and not an open shell, and this half is flat shaded so the six steps and the loft stations keep their own facets. Both shine beads move to the lobe that survives. Bounding size 0.22 by 0.34 by 0.17 m; metres, +Y up, +Z forward. Origin: free, at the centre of the half heart, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.170 m below it and 0.170 m above it. Clips: `bob` (2.2 s), `spin` (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19878/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HalfHeartPickupPickupsAndCollectibles(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19878/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/19878/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/19878/v1/model.glb" alt="Half heart pickup (Pickups and Collectibles)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19878/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/19878/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-heart-pickup-half-47977ec4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.