# Container states (Pickups and Collectibles)

Composed example for Pickups and Collectibles.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-container-states-72739c7a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/19989/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-container-states-72739c7a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Fantasy, Stylized, Kit / Set
- **Geometry:** 22,898 triangles, 50,357 vertices, 135 meshes, 7 materials, 0 textures
- **Size (m):** 10.223 × 2.07 × 12.756
- **Animations:** none
- **File size:** 0.84 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Every container in the pack shown twice: the closed or intact model on the back of its cell and its opened, sprung or broken counterpart directly in front of it, so the pair can be compared without running a clip. Seven pairs, plus the explosive barrel, the airborne supply drop hanging at 1.15 m over its landed state, both spawner pads and the respawn ring beside a 1.75 m scale post. Nothing in this scene is animated: it is a layout of the states a level can place directly.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19989/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ContainerStatesPickupsAndCollectibles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19989/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/19989/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/19989/v1/model.glb" alt="Container states (Pickups and Collectibles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19989/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/19989/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-container-states-72739c7a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.