# Stock Trolley (Pharmacy and High Street Chemist)

A stock trolley: a steel deck on four castors with a push handle and two shelves of delivery totes, the trolley a shop moves stock out to the shelves on. The wheels roll.

- **URL:** https://3dassets.dev/assets/pharmacy-and-high-street-chemist-stock-trolley-08ab7768
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37514/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pharmacy-and-high-street-chemist-stock-trolley-08ab7768
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,260 triangles, 2,204 vertices, 11 meshes, 8 materials, 0 textures
- **Size (m):** 0.66 × 1.025 × 1
- **Animations:** roll
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A stock trolley: a steel deck on four castors with a push handle and two shelves of delivery totes, the trolley a shop moves stock out to the shelves on. The wheels roll. Overall 0.66 by 1.02 by 1.00 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The four castors roll and do not swivel, for the same reason as the basket stack. Static otherwise. No readable text, symbol or brand appears anywhere on this model. Rigid node-transform clips: roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37514/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StockTrolleyPharmacyAndHighStreetChemist(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37514/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37514/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37514/v1/model.glb" alt="Stock Trolley (Pharmacy and High Street Chemist)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37514/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37514/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pharmacy-and-high-street-chemist-stock-trolley-08ab7768 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.