# Shopfront Door Bay Open (Pharmacy and High Street Chemist)

The entrance bay with the door standing open, for a shop that should read as trading rather than shut.

- **URL:** https://3dassets.dev/assets/pharmacy-and-high-street-chemist-shopfront-door-bay-op-c612f6be
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37496/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pharmacy-and-high-street-chemist-shopfront-door-bay-op-c612f6be
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 228 triangles, 499 vertices, 8 meshes, 6 materials, 0 textures
- **Size (m):** 2.002 × 2.7 × 0.99
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The entrance bay with the door standing open, for a shop that should read as trading rather than shut. Overall 2.00 by 2.70 by 0.99 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The open pose is baked into the geometry, so the leaf node is present for assembly but carries no clip here. Use the plain bay where the door should animate. No readable text, symbol or brand appears anywhere on this model. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37496/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShopfrontDoorBayOpenPharmacyAndHighStreetChemist(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37496/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37496/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37496/v1/model.glb" alt="Shopfront Door Bay Open (Pharmacy and High Street Chemist)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37496/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37496/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pharmacy-and-high-street-chemist-shopfront-door-bay-op-c612f6be · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.