# Roller Shutter (Pharmacy and High Street Chemist)

A 2 m security shutter over a shopfront: a hood with the barrel turning inside it, side guides down both jambs and a slatted curtain with a bottom rail that lifts on its guides.

- **URL:** https://3dassets.dev/assets/pharmacy-and-high-street-chemist-roller-shutter-be59b11c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37501/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pharmacy-and-high-street-chemist-roller-shutter-be59b11c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 424 triangles, 950 vertices, 6 meshes, 3 materials, 0 textures
- **Size (m):** 2.14 × 2.8 × 0.39
- **Animations:** open, close, roll
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 m security shutter over a shopfront: a hood with the barrel turning inside it, side guides down both jambs and a slatted curtain with a bottom rail that lifts on its guides. Overall 2.14 by 2.80 by 0.39 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The barrel turns and the curtain lifts 0.42 m on its guides, which is the shutter opening to its lock line. The curtain cannot coil onto the barrel: a slat mat is a flexible chain and this library has rigid node transforms only, so the lift is the honest part of the motion. No readable text, symbol or brand appears anywhere on this model. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37501/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RollerShutterPharmacyAndHighStreetChemist(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37501/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37501/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37501/v1/model.glb" alt="Roller Shutter (Pharmacy and High Street Chemist)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37501/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37501/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pharmacy-and-high-street-chemist-roller-shutter-be59b11c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.