# Bagging Station (Pharmacy and High Street Chemist)

A bagging station: a bench top rack of three paper bag sizes with a blank check sheet holder over it, the point a finished prescription is put together for collection.

- **URL:** https://3dassets.dev/assets/pharmacy-and-high-street-chemist-bagging-station-0dc94e52
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37545/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pharmacy-and-high-street-chemist-bagging-station-0dc94e52
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 420 triangles, 808 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.701 × 0.69 × 0.36
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bagging station: a bench top rack of three paper bag sizes with a blank check sheet holder over it, the point a finished prescription is put together for collection. Overall 0.70 by 0.69 by 0.36 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The bags and the sheets in the holder are blank paper with no printing on them at all. Static geometry. No readable text, symbol or brand appears anywhere on this model. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37545/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BaggingStationPharmacyAndHighStreetChemist(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37545/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37545/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37545/v1/model.glb" alt="Bagging Station (Pharmacy and High Street Chemist)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37545/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37545/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/pharmacy-and-high-street-chemist-bagging-station-0dc94e52 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.