# Shop facade bay, glazed, amber livery (Petrol Station and Forecourt Shop)

The glazed shopfront bay in the amber house colour, matching the amber canopy and totem. Geometry and ports are identical to the green bay.

- **URL:** https://3dassets.dev/assets/petrol-station-and-forecourt-shop-shop-facade-bay-glaz-fd865d5a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33981/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/petrol-station-and-forecourt-shop-shop-facade-bay-glaz-fd865d5a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 896 triangles, 2,010 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.5 × 3.22 × 0.31
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The glazed shopfront bay in the amber house colour, matching the amber canopy and totem. Geometry and ports are identical to the green bay. Dimensions 1.50 by 3.22 by 0.31 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: bay-left, bay-right (type shop-bay). All signage geometry is blank: no wording, logo or fuel company livery anywhere in this pack. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33981/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShopFacadeBayGlazedAmberLiveryPetrolStationAndForecourtShop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33981/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33981/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33981/v1/model.glb" alt="Shop facade bay, glazed, amber livery (Petrol Station and Forecourt Shop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33981/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33981/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/petrol-station-and-forecourt-shop-shop-facade-bay-glaz-fd865d5a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.