# Reptile vivarium stack, empty and unheated (Pet Shop and Grooming Salon)

Three ply vivaria stacked on a plinth, each with a hinged glass door in a stainless frame, a vent strip over the head and a dark lamp guard in the roof. Every unit is empty and unheated: no animal, no substrate and no live heat source.

- **URL:** https://3dassets.dev/assets/pet-shop-and-grooming-salon-reptile-vivarium-stack-4161a3c7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34588/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pet-shop-and-grooming-salon-reptile-vivarium-stack-4161a3c7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 3,434 triangles, 7,574 vertices, 14 meshes, 8 materials, 0 textures
- **Size (m):** 1.2 × 1.74 × 0.57
- **Animations:** open, close
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Three ply vivaria stacked on a plinth, each with a hinged glass door in a stainless frame, a vent strip over the head and a dark lamp guard in the roof. Every unit is empty and unheated: no animal, no substrate and no live heat source. Dimensions 1.20 by 1.74 by 0.57 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Named pivoted nodes: vivarium-door-0, vivarium-door-1, vivarium-door-2. The fixture is modelled empty: there is no animal, no water and no occupant anywhere in this pack. The three doors share one system, so they swing together. Every ticket, sign face and label is blank: no shop name, brand or trade dress anywhere in this pack, and no animal geometry. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34588/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ReptileVivariumStackEmptyAndUnheatedPetShopAndGroomingSalon(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34588/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34588/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34588/v1/model.glb" alt="Reptile vivarium stack, empty and unheated (Pet Shop and Grooming Salon)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34588/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34588/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pet-shop-and-grooming-salon-reptile-vivarium-stack-4161a3c7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.