# Wall extractor fan panel (Parcel Depot and Sorting Hall)

Wall mounted extract fan 1.1 m square: a grey louvred frame with a charcoal guard grille, a blue isolator box on the side and a six blade fan that spins behind the louvres.

- **URL:** https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34832/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 244 triangles, 539 vertices, 10 meshes, 4 materials, 0 textures
- **Size (m):** 1.3 × 1.1 × 0.221
- **Animations:** spin
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Wall mounted extract fan 1.1 m square: a grey louvred frame with a charcoal guard grille, a blue isolator box on the side and a six blade fan that spins behind the louvres. Overall 1.30 by 1.10 by 0.22 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin on its fixing surface. The origin is the centre of the panel's back face, which is the wall surface it is fixed to. The frame, the louvres, the guard and the isolator are static; only the fan spins. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34832/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WallExtractorFanPanelParcelDepotAndSortingHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34832/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34832/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34832/v1/model.glb" alt="Wall extractor fan panel (Parcel Depot and Sorting Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34832/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34832/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.