# Parcel delivery van, doors open (Parcel Depot and Sorting Hall)

The blue van posed as it stands at a dock: the kerb side door slid fully back on its track and both rear doors swung out, showing the load area with a part load of cartons on the deck. The four wheels still turn.

- **URL:** https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-c88ba64c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34806/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-c88ba64c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Exterior
- **Geometry:** 1,264 triangles, 2,854 vertices, 27 meshes, 9 materials, 0 textures
- **Size (m):** 2.734 × 2.42 × 6.585
- **Animations:** wheel-roll
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The blue van posed as it stands at a dock: the kerb side door slid fully back on its track and both rear doors swung out, showing the load area with a part load of cartons on the deck. The four wheels still turn. Overall 2.73 by 2.42 by 6.58 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The open pose is baked into the geometry, so this variant ships no door clips and nothing swings on from an open state. The doors are modelled open and do not move; only the four wheels turn. The load restraint straps are modelled solid because a rigid node cannot tension webbing. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34806/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ParcelDeliveryVanDoorsOpenParcelDepotAndSortingHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34806/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34806/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34806/v1/model.glb" alt="Parcel delivery van, doors open (Parcel Depot and Sorting Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34806/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34806/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-c88ba64c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.