# Parcel delivery van, blue livery (Parcel Depot and Sorting Hall)

Semi bonneted parcel van 5.7 m long with a high cargo body: blue panels with a cream side panel and accent band, modelled wheel arches, a sliding kerb side door and twin rear doors that open. No maker or courier branding anywhere.

- **URL:** https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-4a1bddf3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34804/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-4a1bddf3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Exterior
- **Geometry:** 1,264 triangles, 2,854 vertices, 27 meshes, 9 materials, 0 textures
- **Size (m):** 2.388 × 2.42 × 5.89
- **Animations:** side-door-open, side-door-close, rear-door-open, rear-door-close, wheel-roll
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Semi bonneted parcel van 5.7 m long with a high cargo body: blue panels with a cream side panel and accent band, modelled wheel arches, a sliding kerb side door and twin rear doors that open. No maker or courier branding anywhere. Overall 2.39 by 2.42 by 5.89 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the van's footprint at road level, with the cab toward +Z. The body, the cab, the mirrors and the arches are static; the four wheels turn, the kerb side door slides back on its track and both rear doors swing open. Nothing inside the body is modelled moving, and the load restraint straps are modelled solid because a rigid node cannot tension webbing. Rigid node-transform clips: side-door-open, side-door-close, rear-door-open, rear-door-close and wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34804/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ParcelDeliveryVanBlueLiveryParcelDepotAndSortingHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34804/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34804/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34804/v1/model.glb" alt="Parcel delivery van, blue livery (Parcel Depot and Sorting Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34804/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34804/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-4a1bddf3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.