# Parcel depot sorting hall and loading dock (Parcel Depot and Sorting Hall)

A working parcel depot at shift change: an incline conveyor feeds a sorting line through a scanner arch and a weigh station to two diverters dropping into bag frames, a curve takes the line out to a roller spur at the dock, and cages, pallets and parcel stacks fill the floor...

- **URL:** https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-dep-c1755830-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34833/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-dep-c1755830-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 17,464 triangles, 39,626 vertices, 372 meshes, 12 materials, 1 textures
- **Size (m):** 24.12 × 4.72 × 20.12
- **Animations:** none
- **File size:** 0.76 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A working parcel depot at shift change: an incline conveyor feeds a sorting line through a scanner arch and a weigh station to two diverters dropping into bag frames, a curve takes the line out to a roller spur at the dock, and cages, pallets and parcel stacks fill the floor either side of a marked walkway. Two vans are backed onto the dock bays with a trailer parked on the apron beyond, a forklift works the hall, and the mezzanine office, the driver check in, the lockers and the canteen run down the far wall. The roof steel is left off so the hall can be read from above, with the high bay lights hanging where the trusses would be.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34833/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParcelDepotSortingHallAndLoadingDockParcelDepotAndSortingHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34833/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34833/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34833/v1/model.glb" alt="Parcel depot sorting hall and loading dock (Parcel Depot and Sorting Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34833/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34833/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/parcel-depot-and-sorting-hall-parcel-dep-c1755830-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.