# Radial stacker, stockpile and reclaim tunnel (Ore Processing and Haulage Plant)

The stockpile yard: a conveyor tail station feeding a straight module, a 30 degree horizontal curve and another straight into the radial stacking conveyor, whose boom builds the coarse ore cone. The reclaim tunnel entrance sits at the toe of the pile with the reclaim belt...

- **URL:** https://3dassets.dev/assets/ore-processing-and-haulage-plant-stacker-and-stockpile-4a1f44e4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/13475/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ore-processing-and-haulage-plant-stacker-and-stockpile-4a1f44e4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 26,182 triangles, 56,898 vertices, 70 meshes, 8 materials, 0 textures
- **Size (m):** 84.62 × 11.201 × 96.667
- **Animations:** none
- **File size:** 1.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The stockpile yard: a conveyor tail station feeding a straight module, a 30 degree horizontal curve and another straight into the radial stacking conveyor, whose boom builds the coarse ore cone. The reclaim tunnel entrance sits at the toe of the pile with the reclaim belt climbing out into a gallery bridge, a tripper car works beside the product windrow, and a dust suppression unit, walkway module and truck loadout complete the yard.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13475/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RadialStackerStockpileAndReclaimTunnelOreProcessingAndHaulagePlant(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/13475/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/13475/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/13475/v1/model.glb" alt="Radial stacker, stockpile and reclaim tunnel (Ore Processing and Haulage Plant)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13475/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/13475/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ore-processing-and-haulage-plant-stacker-and-stockpile-4a1f44e4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.