# Ore plant overview, crusher to loadout (Ore Processing and Haulage Plant)

The plant spine in flow order: the truck dump pocket with its pedestal rock breaker feeding a vibrating grizzly feeder and the primary jaw crusher, an apron feeder onto the conveyor tail station, two straight overland modules, the 44 m inclined flight climbing to a transfer...

- **URL:** https://3dassets.dev/assets/ore-processing-and-haulage-plant-plant-o-5923954f-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/13465/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ore-processing-and-haulage-plant-plant-o-5923954f-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 62,206 triangles, 138,369 vertices, 133 meshes, 8 materials, 0 textures
- **Size (m):** 86.636 × 18.101 × 166.07
- **Animations:** none
- **File size:** 2.50 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The plant spine in flow order: the truck dump pocket with its pedestal rock breaker feeding a vibrating grizzly feeder and the primary jaw crusher, an apron feeder onto the conveyor tail station, two straight overland modules, the 44 m inclined flight climbing to a transfer tower, and a level gallery and a rising gallery carrying the line across to the product silos and the rail loadout bin. The screening and secondary crushing bay stands beside the flight, with the weighbridge, truck loadout, switchroom, workshop, assay laboratory, site office and fuel island along the access road.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13465/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OrePlantOverviewCrusherToLoadoutOreProcessingAndHaulagePlant(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/13465/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/13465/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/13465/v1/model.glb" alt="Ore plant overview, crusher to loadout (Ore Processing and Haulage Plant)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13465/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/13465/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ore-processing-and-haulage-plant-plant-o-5923954f-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.