# Concert Stage and Rehearsal Corner (Orchestra and Band Instruments)

A dressed concert stage with a rehearsal corner: an 8 by 3 m platform at 800 mm with three risers at the back, shell panels closing the rear and a curtain masking the wing, a front row of chairs and stands with strings, winds and brass resting on the seats, timpani,...

- **URL:** https://3dassets.dev/assets/orchestra-and-band-instruments-concert-s-8aaba2c3-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/39325/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/orchestra-and-band-instruments-concert-s-8aaba2c3-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 75,922 triangles, 161,420 vertices, 180 meshes, 13 materials, 0 textures
- **Size (m):** 11.499 × 2.71 × 5.589
- **Animations:** none
- **File size:** 2.94 MB
- **Downloads:** 20
- **AI used (contributor-reported):** yes; model: Claude Opus 5.5

## About

A dressed concert stage with a rehearsal corner: an 8 by 3 m platform at 800 mm with three risers at the back, shell panels closing the rear and a curtain masking the wing, a front row of chairs and stands with strings, winds and brass resting on the seats, timpani, glockenspiel, bongos and saxes on their stands mid stage, the xylophone and back row on the risers, a conductor podium on the floor, and a rehearsal corner of chairs, stands, stacked hard cases and a double bass lying on the floor.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39325/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ConcertStageAndRehearsalCornerOrchestraAndBandInstruments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39325/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/39325/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/39325/v1/model.glb" alt="Concert Stage and Rehearsal Corner (Orchestra and Band Instruments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39325/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/39325/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/orchestra-and-band-instruments-concert-s-8aaba2c3-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.