# Test Chair Reclined (Opticians and Eyewear Showroom)

The eye test chair with the back laid part way down, for a retinal examination or a scene that should read as mid appointment.

- **URL:** https://3dassets.dev/assets/opticians-and-eyewear-showroom-test-chair-reclined-acfceb6f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35060/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/opticians-and-eyewear-showroom-test-chair-reclined-acfceb6f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,316 triangles, 1,444 vertices, 9 meshes, 5 materials, 0 textures
- **Size (m):** 0.61 × 1.218 × 0.859
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The eye test chair with the back laid part way down, for a retinal examination or a scene that should read as mid appointment. Overall 0.61 by 1.22 by 0.86 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The reclined pose is baked into the geometry, so the back and headrest nodes are present for assembly but carry no clips here. Use the plain chair where the recline should animate. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35060/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TestChairReclinedOpticiansAndEyewearShowroom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35060/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35060/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35060/v1/model.glb" alt="Test Chair Reclined (Opticians and Eyewear Showroom)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35060/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35060/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/opticians-and-eyewear-showroom-test-chair-reclined-acfceb6f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.