# Active mud tank, agitated (Offshore Oil Rig and Platform)

The same mud tank with two mechanical agitators mounted through the top walkway, their gearboxes and shafts standing over the manways. The shafts turn.

- **URL:** https://3dassets.dev/assets/offshore-oil-rig-and-platform-mud-tank-agitated-ff5a1e60
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37023/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/offshore-oil-rig-and-platform-mud-tank-agitated-ff5a1e60
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 2,816 triangles, 6,245 vertices, 9 meshes, 7 materials, 0 textures
- **Size (m):** 6 × 4.23 × 3.4
- **Animations:** spin
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same mud tank with two mechanical agitators mounted through the top walkway, their gearboxes and shafts standing over the manways. The shafts turn. Dimensions 6.00 by 4.23 by 3.40 m (X by Y by Z). Metre units, +Y up, working or access side toward +Z, resting on y=0. Named pivoted nodes: shaft-agitator-b, shaft-agitator-a. Every plate, sign face, screen and nameplate is blank: no operator, contractor, equipment maker or real platform appears anywhere in this pack. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37023/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ActiveMudTankAgitatedOffshoreOilRigAndPlatform(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37023/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37023/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37023/v1/model.glb" alt="Active mud tank, agitated (Offshore Oil Rig and Platform)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37023/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37023/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/offshore-oil-rig-and-platform-mud-tank-agitated-ff5a1e60 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.