# Deck fire monitor (Offshore Oil Rig and Platform)

A deck fire monitor: a firewater riser on a base plate carrying an oscillating water and foam gun with its nozzle and aiming bar, plus the isolating valve box and the supply line. The gun traverses its arc.

- **URL:** https://3dassets.dev/assets/offshore-oil-rig-and-platform-fire-monitor-4742ea36
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37057/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/offshore-oil-rig-and-platform-fire-monitor-4742ea36
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 532 triangles, 1,142 vertices, 4 meshes, 3 materials, 0 textures
- **Size (m):** 1 × 1.58 × 1.05
- **Animations:** traverse
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A deck fire monitor: a firewater riser on a base plate carrying an oscillating water and foam gun with its nozzle and aiming bar, plus the isolating valve box and the supply line. The gun traverses its arc. Dimensions 1.00 by 1.58 by 1.05 m (X by Y by Z). Metre units, +Y up, working or access side toward +Z, resting on y=0. Named pivoted nodes: monitor-gun. Every plate, sign face, screen and nameplate is blank: no operator, contractor, equipment maker or real platform appears anywhere in this pack. Rigid node-transform clips: traverse. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37057/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DeckFireMonitorOffshoreOilRigAndPlatform(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37057/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37057/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37057/v1/model.glb" alt="Deck fire monitor (Offshore Oil Rig and Platform)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37057/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37057/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/offshore-oil-rig-and-platform-fire-monitor-4742ea36 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.