# Rocking Toy (Nursery and Primary Classroom)

A 640 mm rocking toy on curved runners: a moulded body with a padded seat, a back rest, a head and a steel grab handle, sized for a two to four year old.

- **URL:** https://3dassets.dev/assets/nursery-and-primary-classroom-rocking-toy-fce0d10d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35012/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/nursery-and-primary-classroom-rocking-toy-fce0d10d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,192 triangles, 2,480 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 0.364 × 0.724 × 0.65
- **Animations:** rock
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 640 mm rocking toy on curved runners: a moulded body with a padded seat, a back rest, a head and a steel grab handle, sized for a two to four year old. The whole toy is the rocker node, pivoted on the centre of the runner arc, which is what makes it rock on the floor rather than about its own seat. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: rocker. Rigid node-transform clips: rock. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35012/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RockingToyNurseryAndPrimaryClassroom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35012/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35012/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35012/v1/model.glb" alt="Rocking Toy (Nursery and Primary Classroom)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35012/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35012/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/nursery-and-primary-classroom-rocking-toy-fce0d10d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.