# Cable Drum (Music Recording Studio and Instruments)

A 540 mm timber cable drum wound with black multicore, resting on its flanges with the tail led off and coiled on the floor beside it.

- **URL:** https://3dassets.dev/assets/music-recording-studio-and-instruments-cable-drum-a4588cfc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33823/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/music-recording-studio-and-instruments-cable-drum-a4588cfc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated
- **Geometry:** 2,706 triangles, 5,522 vertices, 4 meshes, 3 materials, 0 textures
- **Size (m):** 0.713 × 0.54 × 0.601
- **Animations:** spin
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 540 mm timber cable drum wound with black multicore, resting on its flanges with the tail led off and coiled on the floor beside it. The drum turns on its axle; the coiled tail is fixed geometry, because a loose cable is not a rigid node. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Named pivoted nodes: cable-drum. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33823/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CableDrumMusicRecordingStudioAndInstruments(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33823/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33823/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33823/v1/model.glb" alt="Cable Drum (Music Recording Studio and Instruments)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33823/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33823/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/music-recording-studio-and-instruments-cable-drum-a4588cfc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.