# Acoustic Ceiling Cloud (Music Recording Studio and Instruments)

A 1.2 by 0.9 m absorber cloud on four hanging wires: a timber frame wrapped in grey fabric with 550 mm of wire above it and ceiling anchors. The origin is at the bottom of the panel, so placing it at the ceiling height less the drop hangs it correctly.

- **URL:** https://3dassets.dev/assets/music-recording-studio-and-instruments-acoustic-ceilin-db9bc28e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33821/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/music-recording-studio-and-instruments-acoustic-ceilin-db9bc28e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 528 triangles, 1,178 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.2 × 0.609 × 1.283
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.2 by 0.9 m absorber cloud on four hanging wires: a timber frame wrapped in grey fabric with 550 mm of wire above it and ceiling anchors. The origin is at the bottom of the panel, so placing it at the ceiling height less the drop hangs it correctly. The wires are fixed geometry; the cloud does not swing. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33821/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AcousticCeilingCloudMusicRecordingStudioAndInstruments(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33821/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33821/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33821/v1/model.glb" alt="Acoustic Ceiling Cloud (Music Recording Studio and Instruments)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33821/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33821/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/music-recording-studio-and-instruments-acoustic-ceilin-db9bc28e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.