# Pasteurization Cabinet (Mushroom Farm and Grow Rooms)

Insulated process cabinet with five loading rails visible through inset glazing, vent elbow, hinges, control strip and gasketed closed door. Static equipment, no temperature settings.

- **URL:** https://3dassets.dev/assets/mushroom-farm-and-grow-rooms-pasteurization-cabinet-dfc6d1f0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30813/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mushroom-farm-and-grow-rooms-pasteurization-cabinet-dfc6d1f0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Kit / Set, Modern, Realistic
- **Geometry:** 9,888 triangles, 8,414 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.9 × 1.851 × 0.887
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Insulated process cabinet with five loading rails visible through inset glazing, vent elbow, hinges, control strip and gasketed closed door. Static equipment, no temperature settings. Dimensions 0.90 × 1.85 × 0.89 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original ivory, stainless steel, tan substrate and earthy mushroom colors. Static geometry; no rig, animation, collision or navigation data. Static geometry only; no cultivation instructions, live growth, fluid system or certification.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30813/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PasteurizationCabinetMushroomFarmAndGrowRooms(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30813/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30813/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30813/v1/model.glb" alt="Pasteurization Cabinet (Mushroom Farm and Grow Rooms)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30813/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30813/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mushroom-farm-and-grow-rooms-pasteurization-cabinet-dfc6d1f0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.