# Binding cage (Moonsteel Convergence: MOBA Champions and Arena)

Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.

- **URL:** https://3dassets.dev/assets/moonsteel-convergence-binding-cage-27ed021e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/18218/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/moonsteel-convergence-binding-cage-27ed021e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Fantasy, Stylized, Kit / Set, PBR textures
- **Geometry:** 4,224 triangles, 12,672 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.243 × 1.824 × 2.243
- **Animations:** none
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included. Dimensions 2.24 × 1.82 × 2.24 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18218/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BindingCageMoonsteelConvergenceMOBAChampionsAndArena(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/18218/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/18218/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/18218/v1/model.glb" alt="Binding cage (Moonsteel Convergence: MOBA Champions and Arena)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/18218/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/18218/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/moonsteel-convergence-binding-cage-27ed021e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.