# Greybox connector cases (Modular Greybox Architecture Kit)

Every connector type in the kit, assembled and asserted. Wall to wall, wall to inner corner and wall to outer corner on the wall-end port; slab to slab on the floor-edge port; stair to landing, ramp foot to floor deck, catwalk to catwalk corner and stair head to upper deck on...

- **URL:** https://3dassets.dev/assets/modular-greybox-architecture-kit-connector-cases-d374dccc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/22925/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/modular-greybox-architecture-kit-connector-cases-d374dccc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Low Poly, Kit / Set
- **Geometry:** 4,340 triangles, 9,854 vertices, 42 meshes, 6 materials, 0 textures
- **Size (m):** 27 × 4.284 × 26.264
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Every connector type in the kit, assembled and asserted. Wall to wall, wall to inner corner and wall to outer corner on the wall-end port; slab to slab on the floor-edge port; stair to landing, ramp foot to floor deck, catwalk to catwalk corner and stair head to upper deck on the deck-edge port; parapet to parapet and column foot to foundation pedestal on the run-end port. The generator checks all ten pairs in world coordinates, so drift in any module fails the build rather than the review.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22925/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GreyboxConnectorCasesModularGreyboxArchitectureKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22925/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/22925/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/22925/v1/model.glb" alt="Greybox connector cases (Modular Greybox Architecture Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22925/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/22925/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/modular-greybox-architecture-kit-connector-cases-d374dccc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.