# Double stack well wagon loaded (Modern Rail and Metro Network)

The double stack well wagon loaded with two forty foot containers stacked in the well.

- **URL:** https://3dassets.dev/assets/modern-rail-and-metro-network-intermodal-well-wagon-lo-3cffb320
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/13720/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/modern-rail-and-metro-network-intermodal-well-wagon-lo-3cffb320
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 7,272 triangles, 21,816 vertices, 12 meshes, 4 materials, 0 textures
- **Size (m):** 2.729 × 5.841 × 21.92
- **Animations:** wheel-roll
- **File size:** 0.25 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 21.9 m double stack well wagon carrying two forty foot containers, one seated in the well and one stacked on top of it, each with corrugated ribs, corner castings and door bars. Wheel flanges rest on y=0 so the rail plane sits at y=0.03; place the vehicle at y=0.57 over a track module to stand it on the railhead. Automatic coupler ports sit at each end at y=1.07. Bounding size 2.73 x 5.84 x 21.92 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: bogie-front-axle-1-right, bogie-front-axle-1-left, bogie-front-axle-2-right, bogie-front-axle-2-left, bogie-rear-axle-1-right, bogie-rear-axle-1-left, bogie-rear-axle-2-right, bogie-rear-axle-2-left. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13720/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DoubleStackWellWagonLoadedModernRailAndMetroNetwork(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/13720/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/13720/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/13720/v1/model.glb" alt="Double stack well wagon loaded (Modern Rail and Metro Network)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13720/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/13720/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/modern-rail-and-metro-network-intermodal-well-wagon-lo-3cffb320 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.