# Electric freight locomotive (Modern Rail and Metro Network)

A 20.9 m Bo-Bo electric freight locomotive with two pantographs, machine room louvres and a warning panel.

- **URL:** https://3dassets.dev/assets/modern-rail-and-metro-network-electric-freight-locomot-d1036303
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11550/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/modern-rail-and-metro-network-electric-freight-locomot-d1036303
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 10,052 triangles, 30,156 vertices, 24 meshes, 8 materials, 0 textures
- **Size (m):** 3.529 × 5.91 × 20.88
- **Animations:** none
- **File size:** 0.38 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A four axle electric freight locomotive: a 20.9 m lofted body with raked cab ends and wrap-around screens, machine room louvre bands along both sides, a warning panel and headlight clusters at each end, cab access steps and grab handles. Two motor bogies with named wheelsets, an underslung transformer, roof insulators with a high voltage bus, a circuit breaker and two single arm pantographs, one raised and one folded. Wheel flanges rest on y=0 so the rail plane sits at y=0.03; place the vehicle at y=0.57 over a track module to stand it on the railhead. Automatic coupler ports sit at each end at y=1.07. Bounding size 3.53 x 5.91 x 20.88 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: pantograph-front-lower-arm, pantograph-front-upper-arm, pantograph-front-head, pantograph-rear-lower-arm, pantograph-rear-upper-arm, pantograph-rear-head, bogie-front-axle-1-right, bogie-front-axle-1-left, bogie-front-axle-2-right, bogie-front-axle-2-left and 4 more. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11550/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ElectricFreightLocomotiveModernRailAndMetroNetwork(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11550/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11550/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11550/v1/model.glb" alt="Electric freight locomotive (Modern Rail and Metro Network)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11550/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11550/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/modern-rail-and-metro-network-electric-freight-locomot-d1036303 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.