# Throwing Spike (Mega Weapon Pack)

A heavy throwing spike: a four fluted steel point on a short cord wrapped grip with a knurled collar and a flat butt cap. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-throwing-spike-bebef63f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33072/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-throwing-spike-bebef63f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 9,632 triangles, 7,255 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.03 × 0.03 × 0.183
- **Animations:** none
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A heavy throwing spike: a four fluted steel point on a short cord wrapped grip with a knurled collar and a flat butt cap. Dimensions 0.030 x 0.030 x 0.183 m (X x Y x Z). Origin at the footprint centre, lying along Z on y = 0 with the point toward +Z; metre units, +Y up, muzzle and point toward +Z. Static weapon: there is no moving part to rig. A folding lock, a lanyard or a sheath would be a linkage or a separate object rather than a rigid node transform, so neither is faked here. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33072/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThrowingSpikeMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33072/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33072/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33072/v1/model.glb" alt="Throwing Spike (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33072/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33072/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-throwing-spike-bebef63f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.