# Throwing Knife (Mega Weapon Pack)

A balanced throwing knife: a symmetrical fullered blade on a skeletonised tang with a short cord wrap and a lanyard ring. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-throwing-knife-34c93b7b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33069/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-throwing-knife-34c93b7b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 10,896 triangles, 10,857 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.025 × 0.07 × 0.253
- **Animations:** none
- **File size:** 0.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A balanced throwing knife: a symmetrical fullered blade on a skeletonised tang with a short cord wrap and a lanyard ring. Dimensions 0.025 x 0.070 x 0.253 m (X x Y x Z). Origin at the footprint centre, lying flat on y = 0 with the point toward +Z; metre units, +Y up, muzzle and point toward +Z. Static weapon: there is no moving part to rig. A folding lock, a lanyard or a sheath would be a linkage or a separate object rather than a rigid node transform, so neither is faked here. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33069/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThrowingKnifeMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33069/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33069/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33069/v1/model.glb" alt="Throwing Knife (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33069/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33069/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-throwing-knife-34c93b7b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.