# Muzzle Brake (Mega Weapon Pack)

A heavy two chamber muzzle brake with wide side ports, a machined baffle between them and a knurled locking collar. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-muzzle-brake-7b3a413e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33031/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-muzzle-brake-7b3a413e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 8,284 triangles, 6,443 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.043 × 0.041 × 0.11
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A heavy two chamber muzzle brake with wide side ports, a machined baffle between them and a knurled locking collar. Dimensions 0.043 x 0.041 x 0.110 m (X x Y x Z). Origin at the footprint centre resting on y = 0; the `mount` port is the rear face of the mounting collar; metre units, +Y up, muzzle and point toward +Z. Connectors: mount muzzle at (0, 0.0194, -0.055) facing -Z. Fits a host weapon by laying its `mount` port on a socket of the same type; the port sits on the mating face, so the two solids meet without interpenetrating. Static attachment with no moving part. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33031/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MuzzleBrakeMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33031/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33031/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33031/v1/model.glb" alt="Muzzle Brake (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33031/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33031/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-muzzle-brake-7b3a413e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.