# Mounted Twin Machine Gun (Mega Weapon Pack)

A twin mounted machine gun: two finned barrel receivers side by side in one cradle on a pintle, with an ammunition box each side, a shared ring sight and spade grips. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-mounted-twin-gun-c264f010
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33002/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-mounted-twin-gun-c264f010
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 35,768 triangles, 40,123 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.371 × 0.461 × 0.972
- **Animations:** none
- **File size:** 0.82 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A twin mounted machine gun: two finned barrel receivers side by side in one cradle on a pintle, with an ammunition box each side, a shared ring sight and spade grips. Dimensions 0.371 x 0.461 x 0.972 m (X x Y x Z). Origin at the centre of the pintle base, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Connectors: muzzle muzzle at (0, 0.34, 0.486) facing +Z. Static mount: the cradle trunnions, the traverse gear, the feed and the trigger linkage are modelled and left still. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33002/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MountedTwinMachineGunMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33002/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33002/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33002/v1/model.glb" alt="Mounted Twin Machine Gun (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33002/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33002/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-mounted-twin-gun-c264f010 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.