# Melee Wall Rack (Mega Weapon Pack)

A wall rack for blades and hafted weapons: a framed board with ten steel hooks in two rows and a slotted rail along the bottom for haft butts. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-melee-wall-rack-b4ec7325
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33083/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-melee-wall-rack-b4ec7325
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 13,644 triangles, 14,562 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.12 × 0.8 × 0.129
- **Animations:** none
- **File size:** 0.30 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A wall rack for blades and hafted weapons: a framed board with ten steel hooks in two rows and a slotted rail along the bottom for haft butts. Dimensions 1.120 x 0.800 x 0.129 m (X x Y x Z). Origin at the footprint centre with the lowest point of the board on y = 0; hang it at the height the wall wants; metre units, +Y up, muzzle and point toward +Z. Static furniture: the hooks do not move. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33083/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MeleeWallRackMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33083/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33083/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33083/v1/model.glb" alt="Melee Wall Rack (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33083/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33083/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-melee-wall-rack-b4ec7325 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.