# Heavy Tripod Machine Gun (Mega Weapon Pack)

A heavy belt fed machine gun on a three leg ground tripod, with a finned quick change barrel, a large conical flash hider, spade grips and a thumb trigger, and an ammunition box on the left. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-heavy-tripod-gun-9f891095
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33000/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-heavy-tripod-gun-9f891095
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 32,300 triangles, 35,659 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.455 × 0.606 × 1.402
- **Animations:** none
- **File size:** 0.73 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A heavy belt fed machine gun on a three leg ground tripod, with a finned quick change barrel, a large conical flash hider, spade grips and a thumb trigger, and an ammunition box on the left. Dimensions 0.455 x 0.606 x 1.402 m (X x Y x Z). Origin at the centre of the tripod footprint, feet on y = 0; metre units, +Y up, muzzle and point toward +Z. Connectors: muzzle muzzle at (0, 0.5, 0.701) facing +Z. Static mount: the traverse and elevation gear, the feed pawls, the belt and the spade grip linkage are modelled and left still, because none of them is a single rigid node. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33000/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HeavyTripodMachineGunMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33000/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33000/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33000/v1/model.glb" alt="Heavy Tripod Machine Gun (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33000/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33000/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-heavy-tripod-gun-9f891095 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.