# Fragmentation Grenade (Mega Weapon Pack)

A segmented body fragmentation hand grenade with cast grooves round and up the body, a knurled fuze, a striker lever and a pull ring on a split pin. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-frag-grenade-849f1c2c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33009/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-frag-grenade-849f1c2c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 13,224 triangles, 13,052 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.069 × 0.112 × 0.061
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A segmented body fragmentation hand grenade with cast grooves round and up the body, a knurled fuze, a striker lever and a pull ring on a split pin. Dimensions 0.069 x 0.113 x 0.061 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Static ordnance: the striker lever, the pull ring and the split pin are modelled as separate solids but do not move, because a released lever and a pulled pin are two states of one linkage rather than a rigid node transform. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33009/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FragmentationGrenadeMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33009/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33009/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33009/v1/model.glb" alt="Fragmentation Grenade (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33009/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33009/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-frag-grenade-849f1c2c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.