# Drum Magazine (Mega Weapon Pack)

A cased drum magazine on a short feed tower, with a bolted cover plate each side, a winding hub and a rail of witness holes. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-drum-magazine-42e92b31
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33047/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-drum-magazine-42e92b31
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 4,440 triangles, 5,594 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.067 × 0.184 × 0.124
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A cased drum magazine on a short feed tower, with a bolted cover plate each side, a winding hub and a rail of witness holes. Dimensions 0.067 x 0.183 x 0.124 m (X x Y x Z). Origin at the footprint centre resting on y = 0; the `mount` port is the feed lip plane at the top of the magazine; metre units, +Y up, muzzle and point toward +Z. Connectors: mount magazine at (0, 0.1537, 0) facing +Y. Fits a host weapon by laying its `mount` port on a socket of the same type; the port sits on the mating face, so the two solids meet without interpenetrating. Static attachment with no moving part. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33047/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DrumMagazineMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33047/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33047/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33047/v1/model.glb" alt="Drum Magazine (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33047/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33047/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-drum-magazine-42e92b31 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.