# Disposable Launcher Tube (Mega Weapon Pack)

A single use disposable launcher tube with folding ladder sights, a pop up trigger grip and printed hazard bands modelled as proud rings. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-disposable-launcher-8726766a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33004/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-disposable-launcher-8726766a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 43,184 triangles, 44,746 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.086 × 0.237 × 0.78
- **Animations:** none
- **File size:** 0.94 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A single use disposable launcher tube with folding ladder sights, a pop up trigger grip and printed hazard bands modelled as proud rings. Dimensions 0.086 x 0.237 x 0.780 m (X x Y x Z). Origin under the grip at the footprint centre, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Connectors: muzzle muzzle at (0, 0.1515, 0.39) facing +Z. Static launcher: the firing mechanism, the venturi and the safety are modelled and left still, because a rigid node transform cannot drive any of them. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33004/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DisposableLauncherTubeMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33004/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33004/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33004/v1/model.glb" alt="Disposable Launcher Tube (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33004/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33004/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-disposable-launcher-8726766a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.