# Armoury Wall Panel (Mega Weapon Pack)

A two metre concrete wall panel with a proud pier at each edge, a head and a base course, four steel dado rails and a lit strip lamp near the top, for building an armoury on the two metre grid. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-armoury-wall-panel-12de2a25
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33086/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-armoury-wall-panel-12de2a25
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 1,572 triangles, 1,254 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.04 × 2.6 × 0.194
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A two metre concrete wall panel with a proud pier at each edge, a head and a base course, four steel dado rails and a lit strip lamp near the top, for building an armoury on the two metre grid. Dimensions 2.040 x 2.600 x 0.194 m (X x Y x Z). Modular piece: the origin is the centre of the wall foot on the two metre grid line; metre units, +Y up, muzzle and point toward +Z. Connectors: e grid at (1, 0, -0.017) facing +X; w grid at (-1, 0, -0.017) facing -X. Static modular piece. The ports are grid edges on the two metre module, not weapon sockets. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33086/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArmouryWallPanelMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33086/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33086/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33086/v1/model.glb" alt="Armoury Wall Panel (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33086/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33086/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-armoury-wall-panel-12de2a25 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.