# Armoury room (Mega Weapon Pack)

A six by four metre concrete armoury stocked the way a real one is, walled on three sides under lit battens with the front left open so the room can be seen into. A display rack fills the back wall with a suppressed carbine on a fore grip, a second carbine wearing a reflex...

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-armoury-room-ef2704a1-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33113/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-armoury-room-ef2704a1-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 489,250 triangles, 532,689 vertices, 184 meshes, 16 materials, 0 textures
- **Size (m):** 6.294 × 2.604 × 4.167
- **Animations:** none
- **File size:** 9.86 MB
- **Downloads:** 17
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A six by four metre concrete armoury stocked the way a real one is, walled on three sides under lit battens with the front left open so the room can be seen into. A display rack fills the back wall with a suppressed carbine on a fore grip, a second carbine wearing a reflex sight and an angled grip, and a scoped rifle with a spare magazine on it; beside it a pegboard carries three suppressed handguns. A blade rack of four knives, a machete and a tomahawk fills the left wall, with a stocked shelf unit under it. A gunsmith bench along the right holds the cleaning roll, an ammunition can and a crate with two transport cases stacked beneath. Two more four bay shelf units stand against the back wall, every shelf holding an ammunition can or a crate, and crates and cans are stacked across the floor between them, leaving a path from the door to the bench. Every fitting in the room is on a weapon, mated on a declared socket, so the assembly a developer would do is proved here rather than implied.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33113/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArmouryRoomMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33113/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33113/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33113/v1/model.glb" alt="Armoury room (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33113/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33113/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-armoury-room-ef2704a1-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.