# Armoury Floor Tile (Mega Weapon Pack)

A two metre square poured concrete floor tile with a proud expansion joint on every edge and a steel drain grate in one corner, for tiling an armoury floor. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-armoury-floor-tile-0d9ea9ec
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33085/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-armoury-floor-tile-0d9ea9ec
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 888 triangles, 782 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2 × 0.068 × 2
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A two metre square poured concrete floor tile with a proud expansion joint on every edge and a steel drain grate in one corner, for tiling an armoury floor. Dimensions 2.000 x 0.068 x 2.000 m (X x Y x Z). Modular piece: the origin is the centre of the two metre grid square at floor level; metre units, +Y up, muzzle and point toward +Z. Connectors: n grid at (0, 0.06, 1) facing +Z; s grid at (0, 0.06, -1) facing -Z; e grid at (1, 0.06, 0) facing +X; w grid at (-1, 0.06, 0) facing -X. Static modular piece. The ports are grid edges on the two metre module, not weapon sockets. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33085/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArmouryFloorTileMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33085/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33085/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33085/v1/model.glb" alt="Armoury Floor Tile (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33085/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33085/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-armoury-floor-tile-0d9ea9ec · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.