# Lance Rack (Medieval Tournament and Jousting Ground)

Standing rack of six tourney lances with coronel heads, upright in a floor trough behind a braced frame.

- **URL:** https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-lance-rack-661cfa58
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37214/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-tournament-and-jousting-ground-lance-rack-661cfa58
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Medieval, Realistic, Exterior
- **Geometry:** 1,068 triangles, 2,260 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.9 × 3.54 × 1.18
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.9 m rack holding six 3.2 m tourney lances butt down in a timber trough, steadied by two rails on a braced frame. Every head is a blunt four pointed coronel, which is what a lance of peace carries. Dimensions 1.90 × 3.54 × 1.18 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37214/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LanceRackMedievalTournamentAndJoustingGround(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37214/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37214/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37214/v1/model.glb" alt="Lance Rack (Medieval Tournament and Jousting Ground)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37214/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37214/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-tournament-and-jousting-ground-lance-rack-661cfa58 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.